| US 7,429,214 B2 | ||
| Electronic game with real feel interface | ||
| Kevin Brase, Corinth, Tex. (US); Allen Michalik, Dallas, Tex. (US); Ethan Wood, Dallas, Tex. (US); Chi Man Ko, Hong Kong (China); Derek Man, Hong Kong (China); and Chris Park, Hong Kong (China) | ||
| Assigned to Mattel, Inc., El Segundo, Calif. (US) | ||
| Filed on Feb. 10, 2005, as Appl. No. 11/56,812. | ||
| Claims priority of provisional application 60/543839, filed on Feb. 10, 2004. | ||
| Prior Publication US 2005/0227750 A1, Oct. 13, 2005 | ||
| Int. Cl. A63F 13/00 (2006.01) | ||
| U.S. Cl. 463—1 [463/31; 463/32; 463/33] | 23 Claims |

| 1. An electronic game, comprising:
a hand-held housing;
electronic circuitry positioned within said hand-held housing;
a distance sensor electrically coupled to said circuitry;
a first sensor electrically coupled to said circuitry and when activated initiates a first response from said circuitry, only
if said distance sensor is activated within a first time period of the activation of said first sensor; and
a second sensor electrically coupled to said circuitry and when activated prior to activating said first sensor initiates
a second response from said circuitry, only if said distance sensor is activated within a second time period of the activation
of said second sensor;
said first and second sensors being light sensors, activatable by a change in environmental lighting, and the distance sensor
being a non-contact sensor, not activatable by the change in environmental lighting.
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